![]() You’ll also have to be content with HDR footage being downsampled during recording, which when uploaded to YouTube or other methods will probably be subjected to even more compression regardless. It also didn’t play nice with widescreen resolutions, so if you’re sending a different screen size other than 16:9, you may run into problems. We weren’t able to get the HD60 X to recognize a signal coming from our MacBook via a Type-C to HDMI cable, no matter what settings we played around with. Due to the HD60 X having HDMI 2.0 and not HDMI 2.1, you can’t pass through a 4K 120fps signal, so you’ll have to keep it at 60fps or lower your resolution. Dropping the resolution down to 1080p made a world of difference, with butter-smooth gameplay at 60fps. Buy the 'HD60 S' if you are also playing games (or whatever) on a 1080p monitor. Recording 4K footage at 30fps still maintained the clarity and scale in God of War on the PS5, but watching the game at 30fps made it less than enjoyable. A: Both the 'HD60 S' and the 'HD60 S+' can capture/stream content at 1080p. For output signals it can handle 2160p60, 1440p120, 1080p240, as well as VRR, HDR. The HD60 X can handle a number of signal inputs, and correspondingly adjusts for recording quality. After we tinkered with the settings a bit, we were able to get smooth footage, so it’s not as straightforward as we’d like it to be. Often during our recording sessions we had sound crackling or some framerate drops, even when recording at 1080p. The 4K Capture will work for most situations, but it can be a bit fiddly to get right. ![]()
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